Method: Data come from 199 teachers in 18 schools involved in an RCT testing GBG versus an integration of GBG with the PATHS (Greenberg & Kusché, 2011) social emotional curriculum. Teacher-reported efficacy was measured on two scales: behavioral management (Main & Hammond, 2008) and social emotional learning (SEL; Domitrovitch & Poduska, 2008). Burnout was measured using the three scales (emotional exhaustion, depersonalization, personal accomplishment) on the Maslach Burnout Inventory (Maslach et al., 1997). The targeted predictor variables were observational ratings of implementation fidelity and the number of minutes played per game across the school year. Teacher and school characteristics were included as controls. Hierarchical linear modeling accounted for the repeated nature of the outcome variables (i.e., measured at four time points across the year) and nesting of teachers within schools (Raudenbush & Bryk, 2002).
Results: Preliminary analyses demonstrated that the average implementation score across four observations was significantly related to change in depersonalization over time, such that teachers who demonstrated a high level of fidelity showed increasing levels of burnout across the school year (b = .13, SE = .06, p < .05). More time spent playing GBG was also related to intercept, but not slope, of efficacy for behavioral management (b = .02, SE = .01, p < .05) and SEL (b = .02, SE = .01, p < .05).
Discussion: These results suggest that teachers who spent more time implementing this evidence-based intervention reported feeling more efficacious, but that better fidelity was associated with increased burnout over time. Implications for prevention and implementation science will be discussed.