Methods: The presentations in this symposium use 2015-16 data from the NIH funded JUEGA pregnancy prevention study. This study is being conducted with Hispanic 7thgrade girls enrolled in a low income (50% or higher reduced/free lunch), predominately Hispanic (60% or higher) public school within Miami-Dade County. The study as 2 conditions: Mighty Girls (intervention) and Game Girls (Control). Mighty Girls complete 6 classroom sessions and then play DRAMA-RAMA, a single player, virtual reality game that creates a live simulation of peer interactions involving peer pressure using digital puppetry of avatars. Game girls play a Science Valley, a single player, virtual reality game that uses a traditional role play interface (avatar within game represents participant and is controlled by participant) to build skills is use of scientific method and introduces concepts in robotics, wind energy, and environmental management. Data are collected at baseline, 1 month later (post-intervention), 3 months later, and approximately 12 and 24 months later. During 2015-16, 240 girls were enrolled and completed the baseline, 1 month, and 3 month surveys. These surveys assessed demographic characteristics, sexual behavior (including sexting), substance use behavior (including use of vapor products), bullying (perpetrating and being victimized), depression, and resistance self-efficacy, intentions, and behaviors.
Results: 243 girls were recruited and enrolled in the JUEGA study. Over 87% qualified for reduced or free lunch. Additional results will be presented as needed in the presentations that follow.
Conclusion: The symposium organizer will address implications of the 3 papers for prevention science.